Running Tally

Running Tally Comparing Rift and FFXIV Updates Since March 3rd
FFXIV Updates: 10 (4 Major / 6 Minor)
Rift Updates: 71 (8 Major / 63 Minor)
(Accurate as of October 3rd, 2011)

Thursday, June 23, 2011

Trion Makes it Work, SE Delays

As a follow up to the previous post, Trion released a major content patch, 1.3, for Rift yesterday.  Guild Banks had issues, and were removed from the update.  Less than a day later (June 23rd), a new hotfix comes out to fix the issue and restore Guild Bank functionality.

On the flipside, according to the most recent FFXIV Producer's Letter, Square Enix's FFXIV patch 1.18, already suffering from a vague "mid/late-June" release date, is being pushed back at least two weeks because the second of two dungeons is not complete.

It's only a side note that Guild Banks something FFXIV has yet to implement after ten months since launch.  The real light is shed on another issue with SE patching: they delay entire updates for, according to their own reports, issues with individual aspects.  Rather than release what is done in a timely fashion, they simply delay EVERYTHING.

The argument against is that, according to the forums, is that it's better to have everything released at once.  My question is, why?  Why not give an MMO starving for improvements and content something to play with now, and then give us even more in a few weeks?  Do we really want the restaurant to hold our drinks and appetizers from us until the main course is done?

Doing it all at once only works if you're keeping up the pace in the first place.  Remember, the last major XIV patch was released *April 14th*, making it almost three months in between major patches, potentially more (in a three month timeframe, Rift released three major patches, and and nine times as many minor patches, as my previous post points out).

Does this sound like a massive, extremely experienced, financially empowered company hell-bent on turning their floundering MMO around?

No comments:

Post a Comment